ME

This article refers to the creative concept of ME, as in how a player creates their persona and manages their experience using the ME menu.

What is ME?
In Anyland, the term ME is used to describe you, a player, and the settings and objects attached to you. Many of the settings you have will drastically change the way you perceive in-game events and some settings pose to enhance your creative capabilities. Alongside all of the player settings, a player can manage what objects they are currently wearing.

The ME Menu & Navigation
The Ring refers to the Ring Menu attached to each of a players hands. This ring is always present and is a players way to accessing every menu Anyland has to offer. For more info on the Ring Menu, view it's wiki page. For the purposes of this article, the Ring represents access to the ME Menu and all of it's features.

To access the ME Menu, a player simply clicks the ring to open their menu. Upon opening, a player will see a dark-grey button spelling in the shape of the letters "ME". Clicking this opens the ME Menu. As soon as the ME Menu is opened, a mirror appears in-front of a player. The Menu itself also has more buttons and sub-menus that can be used to personalize a players experience.

The purpose of the ME mirror is to help a player in attaching objects to their body. In addition to the normal forward mirror, a player can turn their ME Menu around, and press a toggle button called "Extra Mirrors" and enable two additional side-mirrors along with an upper mirror showing a downwards point-of-view. These additional mirrors can help a player with positioning of objects as described in Attached Object Management, below.

Attached Object Management
A player is comprised of 8 body spheres (sometimes referred to as a naked avatar). Each body sphere has unique properties that can determine why a player might attach certain objects to them.

To attach an object to a persons body, one must open their ME menu first. While the ME menu is open, any object picked up with one's hands can be move over the position of a body sphere. Upon doing this a player will feel haptic feedback and can "drop" the object. If done in the right spot, the object will be attached to a whatever body sphere it was placed upon. The same can be done to take off or move any object off of a body sphere. An alternative method to attaching body parts is to use an object scripted to do so. See: "...then replace head" for more.

The Head Sphere
The Head Sphere is positioned right where a players view is located. Because of this fact, the object attached to this sphere is always hidden to the player it is attached to in order to prevent a players view from being obstructed. This sphere rotates and moves on all axis in tandem with a players real-life head movements.

Certain scripts are also associated with this sphere:

The "When talked from..." script activates on an object when that object is worn on a players head, while said player is talking.

The "When consumed..." script activates on an object when that object touches the area of the Head Sphere.

The "When touches head..." script activates on an object when that object touches either the Head Sphere or an object that is currently attached to the Head Sphere.

The Hat Sphere
The Hat Sphere is positioned directly above the Head Sphere, offset by inches. Unlike the Head Sphere, any object attached to this sphere is not hidden by default. While this sphere does mirror head movements similar to the Head Sphere, it's center of rotation is in the same exact spot as the Head Sphere, allowing objects to be offset to the head and still move with it.

There are no scripts associated with this sphere.

The Body Sphere
The Body Sphere is located directly under the Head Sphere. Any object attached to this sphere is not hidden by default. Unlike the Head and Hat Spheres, it does not mirror head movements. Instead, the Body Sphere will slowly rotate from it's current forward facing direction to match the horizontal-plane forward facing direction of the Head Sphere.

There are no scripts associated with this sphere.

The Lower Body Sphere
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The Left Hand Sphere
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The Right Hand Sphere
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The Left Leg Sphere
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The Right Leg Sphere
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Gameplay Settings
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Creation Settings
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